about YOM

the team building the session edge

YOM puts GPU capacity next to every player and every AI user, and sells it per session. Players stream the games they already own in a browser tab, with no download and no expensive hardware.

Instead of building data centres, we orchestrate GPUs that gamers and telcos already own, so each session runs close to the user at a fraction of data-centre cost, and its operator earns a fixed share of the fee.

  • 14

    People on the team

  • 6

    Institutional backers

  • 52+

    Ecosystem partners and backers

what drives us

our values

01

ownership

Operators own the GPUs that serve the network and earn a share of every session they serve. Players keep the games they own.

02

competence

Ex-Oculus, ex-VC, gaming-industry builders. Deep expertise in gaming, infrastructure, and finance.

03

openness

Every name on this page is a real person you can reach. We publish what the network measures, and we build in public.

04

playfulness

We're building gaming infrastructure. If we're not having fun, we're doing it wrong.

the humans behind YOM

meet the team

A crew of ex-Oculus, ex-VC and gaming-industry builders.

leadership

the crew

  • Jorrit Velzeboer

    Jorrit Velzeboer

    Founder & CEO

    Former venture capitalist (Peak Capital); designed YOM's business model and technical direction.

    13 posts on the blog
  • Andrew Pringle

    Andrew Pringle

    Co-founder & CCO

    Decades in retail, commercial and distribution strategy; leads commercial strategy and fundraising.

  • Jeff Outlaw

    Jeff Outlaw

    Co-founder & COO

    Former product manager at Oculus VR; leads operations, public relations and community.

    25 posts on the blog
  • Rohan Solanki

    Rohan Solanki

    Co-founder & CTO

    Architect of HyperOrch, YOM's edge orchestrator, and of NodeOS, the node operating system.

  • Jeroen Elout

    Jeroen Elout

    CXO

    Growth and user-experience specialist; owns conversion and retention for Walter.

  • Glory Lucas

    Glory Lucas

    Marketing manager

  • John Kavanagh

    John Kavanagh

    Business development director

    20+ years of IP and entertainment relationships, with $150M+ in career deal value.

  • Jorn Veen

    Jorn Veen

    Senior engineer

  • Patrique Janssen

    Patrique Janssen

    Full-stack developer

  • Guido Passage

    Guido Passage

    Network optimization engineer

  • Dirk Maessen

    Dirk Maessen

    Product owner / distribution strategy

  • Aditya Dubey

    Aditya Dubey

    Marketing specialist

  • Vanessa Spencer

    Vanessa Spencer

    Operations manager

  • Susan Ritchie

    Susan Ritchie

    Financial admin / HR

advised by

  • The former COO of OnLive and CEO of Eidos Interactive
  • The former global head of PlayStation Store
  • The CEO of PLAYERUNKNOWN Productions

join us

We're always looking for talented people who share our vision.

Three YOM team members at a desk in the YOM office, next to stacks of printed NANO onboarding cards